Hello all!
I’m taking a moment to catch my breath following the major update after the first two weeks of our open beta!
First, thank you to everyone who has checked out the game and provided comments and suggestions. Although these forums have been pretty quiet, there has been very valuable feedback on other sites where news of NOMBZ ONLINE’s beta release have been posted, including Evil Avatar and Undead Games. There’s been a lot of constructive criticism (which is great!) and encouraging praise (which is also great!).
Most people lament the lean feature set and lack of content at the moment, which is absolutely true. PowerUp is a very small studio, and we are taking baby steps in an effort to make sure we get it right, while keeping the scope of the game under control. Still, we do have big plans for the future, so I wanted to write up a post that will give you an idea where we, the developers, want to take NOMBZ ONLINE. We want to make NOMBZ ONLINE the very best free 3D browser-based zombie game on the web!
That said, first and foremost, we want to make a game that YOU want to play, so we are very interested in hearing your suggestions and opinions! And don’t confine the discussion to response to our ideas, we want to hear things we haven’t thought of. So feel free to blue sky!
I am also very interested in what you think the priority of these various elements should be.
So, with that preamble out of the way, here’s the Big List of Ideas for the Future of NOMBZ ONLINE!
The main area that will be my focus in February is PLAYER PROFILES AND PROGRESSION, which I plan to accomplish by tying the game into a PHP-driven backend. This is a big priority for me, and will open the door for things like Leaderboards & Accomplishments, player development, character customization, skill improvement, and other good stuff like that. The current Alpha Male/Alpha Female choice of player avatars from the main menu, and the saving of single player progress, is only a token nod in that direction. For example, I want you to be able to spend earned skill points to improve and upgrade your character and weapons, and give sort of an RPG-lite flavor to the game. My goal is to tie your in-game character(s) to your web site profile, so people can see your characters, scores, and achievements from your board profile, etc. This will be a huge task, and will probably be a bumpy ride in terms of occasional character wipes, lost save data, etc, so bear with me! Not to mention, usernames will be unique, so if you have a favorite handle, register now while it’s still available!
Many people have commented on the lack of WEAPONS in the game. There just isn’t much gameplay there, and that’s true! However, now that we have the core gameplay element of running from A to B killing zombies in, we can begin to experiment with other weapons. NOMBZ PC had a variety of weapons and characters in addition to the gun/tire iron character, such as a Cop with a shotgun and taser, a Lumberjack with chainsaw and molotov, a Nurse who could heal and buff, and a Mailman with a SMG and letter bomb. Natch, I’d love to get all of these weapons and items in, and more! (You didn’t hear it from me, but I already have an SMG and hand grenade implemented, it’s just a matter of how these items should be deployed.) In order to make sure I don’t put the cart in front of the horse, the whole profile & progression thing should be in before I start introducing new weapons/items/abilities and the like.
Others have mentioned the lack of OBJECTIVES beyond running to the exit, and this is part of the current lean core feature set. Yes, we need variation in gameplay, for sure! (Again, you didn’t hear it from me, but I have prototyped a pretty cool “arena” style defend-against-waves-of-zombies game mode that’s really fun… but again, horse, cart, etc.) NOMBZ PC ended with a “defend the helicopter for 5 minutes” scenario that was a nice break from the A-to-B model. There are lots of great “side missions” that could be done during a zombie apocalypse. Find your wife, and escort her out of the level! Defend the police station! Sterilize the area of all zombies! And natch, accomplishing these optional objectives will be a great way to earn skill points. All these ideas are on the whiteboard. Do you have any to add?
One thing I have always been interested in adding to NOMBZ has been the idea of PROCEDURAL LEVEL GENERATION, or basically, randomly generated maps. Designed levels are great, and often the best way to accomplish a given gameplay goal, but the idea of letting the computer create the level, and never really knowing what you’re going to be thrown into, is really cool. Not to mention, procedural level generation ties in really, really well with the next idea…
Another element that I think could be very cool and add a lot to gameplay, is the idea of running an INFECTION SIMULATION. I’m a huge fan of Kevan Davis’ Zombie Infection Simulator and its derivatives, and would love to see something like this running in NOMBZ ONLINE. In essence, you would be plopped down in a city full of civilian AIs and a small number of zombies, which would then run around killing civilians and creating more zombies. (The last thing you didn’t hear from me is that we have prototyped this idea with very encouraging results…) Of course, there are implications with a feature like this. Running a large-scale simulation in a real-time 3D environment is very demanding in terms of computing power. There are gameplay issues as well. For example, you will often start off in a part of the city where nothing much is happening, and spend several minutes just trying to find some action. But these things can be surmounted. I’ve picked up a few tricks over the years to improve performance. And there are ways of guiding a player towards the action, like for example, a huge smoke plume from an infection-laden asteroid rising from the centre of the city…
I guess this brings me to the end of a massive post (whew!), and you have an idea what our plans are. So, now it’s your turn! I’d really like to hear your feedback, comments, suggestions, love, hate, whatever! What do you think the priority should be? Are you more interested in some ideas than others? Do you have any killer idea that hasn’t been mentioned here? Whatever it is, I’d like to hear it.
Thanks for reading, and I hope you enjoy the zombie apocalypse!
Bren
